GuardianLurker
Adventurer
Unfortunately, I can't answer that one - I've never played in a PBtA (or its derivatives) game. Nor do I own a copy of the rules.
I know there's a strong "player empowerment" thread in game design these days. I think that'd just invert the problem, not fix it. And while is mitigated by the semi-fractious and independent nature of most gamers, it'd be even worse if the players represented a unified front.
Then again, my understanding is that most of the "player empowerment" games greatly reduce or eliminate the GM's role entirely.
@overgeeked I'll yield to you on that. My experience is a lot more limited in that regard (unhappily). Can you provide an example of a rules-heavy referee-less TTRPG?
I know there's a strong "player empowerment" thread in game design these days. I think that'd just invert the problem, not fix it. And while is mitigated by the semi-fractious and independent nature of most gamers, it'd be even worse if the players represented a unified front.
Then again, my understanding is that most of the "player empowerment" games greatly reduce or eliminate the GM's role entirely.
@overgeeked I'll yield to you on that. My experience is a lot more limited in that regard (unhappily). Can you provide an example of a rules-heavy referee-less TTRPG?