Shade
Monster Junkie
Snake Grass
http://www.enworld.org/forum/genera...erting-monsters-first-edition-modules-62.html
Snake Grass
Medium Plant
Hit Dice: 2d8+6 (15 hp)
Initiative: +0
Speed: 0 ft. (immobile)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Snakes +1 melee (2d4 plus poison)
Full Attack: Snakes +1 melee (2d4 plus poison)
Space/Reach: 5 ft./10 ft.
Special Attacks: Poison, pruned growth
Special Defenses: All-around vision, darkvision 60 ft., low-light vision, plant traits, scent
Saves: Fort +6, Ref +0, Will -1
Abilities: Str 10, Dex 10, Con 16, Int —, Wis 8, Cha 3
Skills: Search +4, Spot +3
Feats: Combat Reflexes (B), Weapon Finesse (B)
Environment: Any temperate or warm land
Organization: Solitary or bed (2-8)
Challenge Rating: 1
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: —
Level Adjustment: —
The patch of grassy reeds bear tiny snakelike heads at its tips. The heads hiss and curl tiny tongues at intruders.
Snake grass is an odd carnivorous plant that seems to possess the heads of vipers at the ends of its reeds. Sage speculate that it was originally created by yuan-ti experimentation or medusae magic.
Snake grass grows to a height of about 6 feet.
COMBAT
Snake grass simply attempts to bite any creature that wanders within its reach with its snakeheads.
All-Around Vision (Ex): Snake grass is exceptionally alert and circumspect. Its many eyes give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Poison (Ex): Injury, Fortitude DC 14, initial damage 1d3 Dex, secondary damage 1d3 Str. The save DC is Constitution-based.
Pruned Growth (Ex): Whenever a patch of snake grass has taken 5 hp of slashing damage, its damaged reeds sprout new snake heads. This increases the damage of its snakes attack by an additional die. The maximum additional damage dice equals the total Hit Dice of the snake grass (so a standard patch can grow up to 4d4 damage). Extra heads gained from pruned growth wither and die within a day, returning the damage of the snakes attack to its original amount.
Originally appeared in I13 - Adventure Pack I (1987).
http://www.enworld.org/forum/genera...erting-monsters-first-edition-modules-62.html
Snake Grass
Medium Plant
Hit Dice: 2d8+6 (15 hp)
Initiative: +0
Speed: 0 ft. (immobile)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Snakes +1 melee (2d4 plus poison)
Full Attack: Snakes +1 melee (2d4 plus poison)
Space/Reach: 5 ft./10 ft.
Special Attacks: Poison, pruned growth
Special Defenses: All-around vision, darkvision 60 ft., low-light vision, plant traits, scent
Saves: Fort +6, Ref +0, Will -1
Abilities: Str 10, Dex 10, Con 16, Int —, Wis 8, Cha 3
Skills: Search +4, Spot +3
Feats: Combat Reflexes (B), Weapon Finesse (B)
Environment: Any temperate or warm land
Organization: Solitary or bed (2-8)
Challenge Rating: 1
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: —
Level Adjustment: —
The patch of grassy reeds bear tiny snakelike heads at its tips. The heads hiss and curl tiny tongues at intruders.
Snake grass is an odd carnivorous plant that seems to possess the heads of vipers at the ends of its reeds. Sage speculate that it was originally created by yuan-ti experimentation or medusae magic.
Snake grass grows to a height of about 6 feet.
COMBAT
Snake grass simply attempts to bite any creature that wanders within its reach with its snakeheads.
All-Around Vision (Ex): Snake grass is exceptionally alert and circumspect. Its many eyes give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Poison (Ex): Injury, Fortitude DC 14, initial damage 1d3 Dex, secondary damage 1d3 Str. The save DC is Constitution-based.
Pruned Growth (Ex): Whenever a patch of snake grass has taken 5 hp of slashing damage, its damaged reeds sprout new snake heads. This increases the damage of its snakes attack by an additional die. The maximum additional damage dice equals the total Hit Dice of the snake grass (so a standard patch can grow up to 4d4 damage). Extra heads gained from pruned growth wither and die within a day, returning the damage of the snakes attack to its original amount.
Originally appeared in I13 - Adventure Pack I (1987).
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