Lo-Kag follows the light source and then states to the others "
Let me clear some of this crap out of the way. I'll try not to trample over fresh prints." Lo-kag takes out his weapon and slashes away at the overgrowth.
Gurdan seems unusually quiet as he continues scanning the earth all around him searching for clues. He is so tuned in to the workings of the earth that he feels no fatigue as the search continues.
After a few silent moments of reverie, Gurdan sees the ghostly shape of a stag emerge from one of the trees down the path. It stares Gurdan straight in the eyes and then bolts down the path, making an immediate left turn and disappearing from view between a couple of trees.
[sblock=Tracking the Tracker]
[sblock=Round 1: ]
Riel: rolled an Insight Check of 10 (a minor fail) and Endurance of 17 (pass). This means that no bonus is given to the next skill check, but he does not lose a healing surge.
Garrick: Uses Aid Another (Perception) and rolls a 6 (a minor fail) and Endurance 11 (fail). This means that no bonuses are given to the next skill check, and
Garrick loses 1 healing surge.
Grryth: Rolled a Perception check of 15 (
Failure) and Endurance of 13 (pass). This means that the group has gained a failure, but Grryth does not lose a healing surge.
Gurdan: Rolled a Nature (
Success) / Endurcance (pass) check of
26 / 29. This gives the group a success, and Gurdan does not lose a healing surge.
Alexia: Rolled
Stealth 13, Endurance 15. The stealth check is a minor fail, as it is not yet required, so no skill check failure will accrue, but I am going to assess a -2 penalty to the groups' next skill check (which unfortunate for him, falls on Lo-Kag).
Lo-Kag: Rolled Insight
5 (minor fail) and Endurance
26 (pass). This gives the next skill check no bonuses or penalties, and Lo-Kag does not lose a healing surge.
[/sblock]
[sblock=Round 2 2 Successes; 1 Failure]
Riel: Rolled an Insight Check of
15 and an Endurance check of
15. This gives the main Perception check a +2 bonus and Riel does not lose a healing surge.
Garrick: Rolled an Aid Other (perception) check of
10 and an Endurance check of
15. This will give the main Perception check a +2 bonus. Garrick does not lose a healing surge.
Lo-Kag: Athletics (minor success) and endurance (pass) rolls respectively:
13, 22. This gives a +2 bonus to the next skill check, which happens to be Gurdan. Lo-Kag does not lose a healing surge.
Gurdan: Rolls
Nature 23 (25 with Lo-Kag's +2 bonus) and Endurance 22 gaining the group a
SUCCESS. Gurdan does not lose a healing surge. [/sblock]
Garrick: 6/7 Healing Surges
Riel: 7/7 Healing Surges
Lo-Kag: 8/8 Healing Surges
Grryth: 11/11 Healing Surges
Alexia: 10/10 Healing Surges
Gurdan: 13/13 Healing Surges
[/sblock]