bedir than
Full Moon Storyteller
My 5e games will include rules from all four versions that are out in 2024 (WotC's 2, A5E, ToV)
I don't think it's that they prefer 5e while being familiar with A5e. It could be that there might not be many tables that are actively playing A5e out there compared to 5e.Re: the poll, I'm a little surprised that so many people are familiar with A5e but prefer 5e.
Guidance is an example that springs to mind.What do you like about the 2024 5e spells over the 2014 or A5e versions?
1 is definitely a good point! I really don't know much about the 5e 2024 spell changes so I'm eager to hear about them. But 2, 99% of guidance usage is out of combat, reactions aren't going to affect spamming are they?Guidance is an example that springs to mind.
A5E Guidance is concentration for a minute, then affected creature gains an expertise die which once they use (before or after a check) the spell ends.
2014 WotC 5e Guidance works much the same way, except its a d4.
2024 Guidance is a reaction spell that adds to a failed check. This has two effects I like alot:
1) it flows better narratively with less need for pausing and preemptively casting guidance
2) less spamming guidance by default, and making casting more responsive to situations
That's exactly what I was trying to avoid. I'm interested in the merits, not the popularity.I don't think it's that they prefer 5e while being familiar with A5e. It could be that there might not be many tables that are actively playing A5e out there compared to 5e.
So my group just finished a Adventures in Middle Earth campaign, and it is very, very different than standard 5e (beyond just the Journey and Downtime rules). The classes are significantly limited and weakened (fewer bonus actions/reactions), and there is little to no magic available to the PCs. The system itself is the same for combat, task resolution (like skill checks), etc. but it's a significantly bare-bones expression of 5e.Adventures in Middle-Earth is/was the proto-ground work for C7D20 and their take on the mechanics of 5E. (Examples specifically being the Journey rules and Downtime).
I prefer A5e over 5e because it adds an additional layer of customization to just about everything in 5e IMO. In 5e, you have Race/Subrace, Background and Class/Subclass. A5e otoh has Heritage, Culture, Background, Destiny, Class and Class Archetype. And with regards to Class, A5e Classes have more options to choose from in addition to the Class Archetype, so you don't feel like you have to multiclass in order to get something at every level. But if you do decide to multiclass, you have the synergy feat chains to give you something that makes up for one of the downsides to multiclassing. The pushback of certain class features to a later level.That's exactly what I was trying to avoid. I'm interested in the merits, not the popularity.