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Well, it's funny because as I said SA wasn't always reliable as they wanted to be. Not trying to make that big of a thing of it, but SA really should only be taken for what the name says it is - advice. Despite it having the stamp of being "official" answers to rules questions they were...
I seem to recall that they clarified (probably Sage Advice) that once you've INITIALLY qualified for a class, you're good. You can't LOSE qualification because of ability score point loss. I think the question had been posed in relation to being multi-classed and supposedly losing one of those...
I really enjoy 1E AD&D. It's not all because of nostalgia (but it helps). I would happily railroad new players into enjoying it with me upon pain of death - but then they'd have me there to help them get past all the foofaraw. For anyone trying to get into AD&D (even 2E) on their own it will...
I don't favor obscure rules at all. :) Rules, if they are going to be relevant in the first place, should be known by everyone, as readily apparent as possible, and easily found in any case. If they are going to be overlooked or ignored they have no purpose in existing and should actually be...
Well, they use henchmen and hirelings very little if at all - UNLESS they establish a class-related stronghold or maintain some kind of real-estate holding prior to that. It's not uncommon for the players to do that - pool their resources and take over the first decent sized and located castle...
Frankly, I've always been happy with a no-holds-barred bar fight. Or a set of caves with a bunch of goblins or orcs or whatever. "Your PC's have ALREADY met and are hanging out/traveling together. Regardless, now you're HERE and this is the situation. GO." You don't need a whole, 24-page...
For what it's worth...
And one of the reasons for that - to MY understanding, and I could be wrong - was that at name/title level (if not before) players would still retire/semi-retire their characters and start playing another one, or at the very least that was largely the expectation of...
Casting arcane magic in armor is a HUGE benefit and ultimately rather unbalanced. It's especially hard to take in light of the fact that being a multi-class thief or rogue has VERY solid armor restrictions for any of the thief-rogue class activities whereas weirdly, casting arcane spells...
IIRC the Dragon article was also later anointed by TSR as being the official solution. What Gary himself almost certainly did was what he thought was reasonable at any given moment - if it even came up as a problem. This was an issue that came up mostly because of other people's monster...
Been playing D&D since 1976 or so and effectively 1E since the MM publication in 1977. Descending AC is not really a difficulty for any child old enough/smart enough to be able to grasp negative integer math. Is it more cumbersome than ascending AC? Sure. Is it worth the effort to reverse...