Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Improv Imbalance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9303987" data-attributes="member: 6684958"><p>"Improv" is much like other RPG buzz words: it means whatever a player wants it to mean, but it is always "cool".</p><p></p><p>Somehow, players think the random silly chaotic mess of nothing is better then any plot, drama or story. And some do love it, but I find many don't. Lots of players that find themselves in an improv mess won't play the game much more then an hour. And the way so many players have just pure hate for anything written down...is just odd. </p><p></p><p>I have always seen published adventures as outlines. I come from the rare side that I don't see RPGs as just games. I see them as something more like a shared simulation. Lots of people love the mechanical RPG style: "my character makes a walking move forward 20 feet" "OH your player walking move triggers my DM monster attack move!" But that is not for me.</p><p></p><p>Published Modules provide the bare bones of an setting and adventure....like just ingredients. It takes a good DM to make that come "alive", and not just be "ok, you guys did area D, lets move to area E". </p><p></p><p>I don't think that is really "improv" though...it's just "playing the game".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9303987, member: 6684958"] "Improv" is much like other RPG buzz words: it means whatever a player wants it to mean, but it is always "cool". Somehow, players think the random silly chaotic mess of nothing is better then any plot, drama or story. And some do love it, but I find many don't. Lots of players that find themselves in an improv mess won't play the game much more then an hour. And the way so many players have just pure hate for anything written down...is just odd. I have always seen published adventures as outlines. I come from the rare side that I don't see RPGs as just games. I see them as something more like a shared simulation. Lots of people love the mechanical RPG style: "my character makes a walking move forward 20 feet" "OH your player walking move triggers my DM monster attack move!" But that is not for me. Published Modules provide the bare bones of an setting and adventure....like just ingredients. It takes a good DM to make that come "alive", and not just be "ok, you guys did area D, lets move to area E". I don't think that is really "improv" though...it's just "playing the game". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Improv Imbalance
Top