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WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Reynard

Legend
I've heard these style of campaigns referred to as "string of pearls" campaigns. Yes, you are going to go from Adventure A to B to C in order, but, within each adventure, you have a great deal of freedom. While I understand the resistance to linear adventures, sometimes I think people are too quick to play the Railroad! card just because the campaign isn't 100% open.
I think the difference between railroad (or roller-coaster!) And simply linear is where the players can meaningfully impact the story throughout the process. If the only change the PCs can make is to stop going along, that is a railroad. But if the choices the PCs make at each stage are reflected somehow in the ultimate outcome, then it is just linear.
 

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TravDoc42

Getting a hang of this!
I have yet to read the entire book yet, but I have yet to find the art for the various spyder-fiends, despite D&D Beyond having art for each type. Am I missing something?
 

pukunui

Legend
Question for those who have the book: what level is the Eberron section meant for and how easy would it be to cut out and use as a standalone adventure into the Mournland? (I'm currently running an episodic Eberron adventure and have been waiting to see how plausible it would be to add this section of EoR into the mix.)
 

MerricB

Eternal Optimist
Supporter
Question for those who have the book: what level is the Eberron section meant for and how easy would it be to cut out and use as a standalone adventure into the Mournland? (I'm currently running an episodic Eberron adventure and have been waiting to see how plausible it would be to add this section of EoR into the mix.)
Level 13, and I think it'd be very easy to adapt.

Cheers,
Merric
 





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