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<blockquote data-quote="MacConnell" data-source="post: 9280737" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 13</p><p>[spoiler=Enhancements]</p><p>Cormorante: 63(soullessness)</p><p>Britta: 50(refraction)</p><p>Sprthnt: 50(soullessness)</p><p>Kuwaia: 45(camouflage)</p><p>Cina: 54(camouflage)</p><p>Katalians: 40(camouflage) [/spoiler]</p><p>[spoiler=Ambush]</p><p>Britta: 41(stealth) + 50(refract) + 88(d100) = 179</p><p>Cina: 68 + 54(camo) + 88 = 210</p><p></p><p>Katalians: 90(wariness) + 66(d100) = 156</p><p>179 - 156 = 23%</p><p>210 - 156 = 54% [/spoiler]</p><p>[spoiler=Reaction]</p><p>Cormorante: 43(readiness) + 42(speed) + 43(clarity) + 60(d100) = 188</p><p>Britta: 55 + 51 + 45 + 60 = 211</p><p>Sprthnt: 45 + 40 + 34 + 60 = 179</p><p>Kuwaia: 61 + 42 + 45 + 60 = 208</p><p>Cina: 45 + 47 + 54 + 60 = 206</p><p>Katalians: 160 + 66(d100) = 226 [/spoiler]</p><p>Being used to intimidating opponents and taking what they want, this tactic will not work on the Sojourners. The sociopathic Katalians relish the opportunity for direct conflict. Instantly realizing that they are up against other Benders, they obscure their own appearance as the party members did theirs. Preferring physical confrontation over distant manipulation, the six Katalians spread out and choose separate opponents to charge.</p><p style="text-align: center">[ATTACH=full]349300[/ATTACH]</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 57</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 50</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p>Standard Hide: 40 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover</p><p></p><p>berserker: 4: 10 clams per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 3: {Impede x3}: 10 per measure</p><p>helplessness: 2: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 50: 1 per measure</p><p>tranquility: 1: 2 per measure</p><p></p><p>coal: 7 bricks: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>daystone: 2: {enthrall x4}: 50 clams</p><p>emberstone: 4: {enthrall x2}: 10 clams each</p><p>firestone: 3: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 2: 20 clams</p><p>onyx: 1: {Frostbite or Insulate x4}: 50 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 3: 50 clams</p><p></p><p>aluminum: 9: {electrocute x3}: 5 clams</p><p>chromium: 15: {compulsion x3}: 10 clams each</p><p>iron: 6: {electrocute x2}: 5 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 11: {electrocute x4}: 10 clams each</p><p>molybdenum: 11: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 16: {restore x3}: 10 clams each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p> Tranquility cluster</p><p>Crystal River: Maldrog village</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9280737, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 13 [spoiler=Enhancements] Cormorante: 63(soullessness) Britta: 50(refraction) Sprthnt: 50(soullessness) Kuwaia: 45(camouflage) Cina: 54(camouflage) Katalians: 40(camouflage) [/spoiler] [spoiler=Ambush] Britta: 41(stealth) + 50(refract) + 88(d100) = 179 Cina: 68 + 54(camo) + 88 = 210 Katalians: 90(wariness) + 66(d100) = 156 179 - 156 = 23% 210 - 156 = 54% [/spoiler] [spoiler=Reaction] Cormorante: 43(readiness) + 42(speed) + 43(clarity) + 60(d100) = 188 Britta: 55 + 51 + 45 + 60 = 211 Sprthnt: 45 + 40 + 34 + 60 = 179 Kuwaia: 61 + 42 + 45 + 60 = 208 Cina: 45 + 47 + 54 + 60 = 206 Katalians: 160 + 66(d100) = 226 [/spoiler] Being used to intimidating opponents and taking what they want, this tactic will not work on the Sojourners. The sociopathic Katalians relish the opportunity for direct conflict. Instantly realizing that they are up against other Benders, they obscure their own appearance as the party members did theirs. Preferring physical confrontation over distant manipulation, the six Katalians spread out and choose separate opponents to charge. [CENTER][ATTACH type="full"]349300[/ATTACH][/CENTER] [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 57 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 50 Cina: full wellness Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover Standard Hide: 40 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover berserker: 4: 10 clams per measure bliss: 1: ?? deadly seeds: 3: {Impede x3}: 10 per measure helplessness: 2: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 50: 1 per measure tranquility: 1: 2 per measure coal: 7 bricks: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams daystone: 2: {enthrall x4}: 50 clams emberstone: 4: {enthrall x2}: 10 clams each firestone: 3: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 2: 20 clams onyx: 1: {Frostbite or Insulate x4}: 50 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 3: 50 clams aluminum: 9: {electrocute x3}: 5 clams chromium: 15: {compulsion x3}: 10 clams each iron: 6: {electrocute x2}: 5 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 11: {electrocute x4}: 10 clams each molybdenum: 11: {compulsion or electrocute x4}: 15 clams each zinc: 16: {restore x3}: 10 clams each [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Tranquility cluster Crystal River: Maldrog village Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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