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<blockquote data-quote="MacConnell" data-source="post: 9267870" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 6</p><p>[spoiler=Prospecting]</p><p>Cormorante: 31(observe) + 64(hearing) + 82, 70(d100) = 177, 165</p><p>Britta: 50 + 45(tuning) + 82, 70 = 177, 165</p><p>Sprthnt: 50 + 40(hearing) + 82, 70 = 172, 160</p><p>Kuwaia: 41(wariness) + 45(smell) + 82, 70 = 168, 156</p><p>Cina: 47 + 54 + 82, 70 = 183, 171 [/spoiler]</p><p>While the cliffs and the ravine for the river are rather steep, there are quite a few paths up the rocky surface that require no specific skill in climbing. It is, however, necessary to divert away from the river because climbing along beside it would be nearly impassible for a person with a high risk of falling to one’s death. The river has cut quite a deep swath through the mountain. Patches of various vegetation grow in every nook and cranny, bolstered in growth by the mist that forms from the rapid moving water. The party climbs along the western side of the river, following a path that transverses back and forth at quite the change in direction, likely used by mountain dwelling animals.</p><p></p><p>During the first day, Kuwaia happens to come across a cluster of flowering vines whose roots produce edible tubers. A few of these are harvested. Later she discovers some more Tranquility, but the party does not have any more space to collect more herbs. Cina discovers a small flowering shrub whose flowers are a popular narcotic, called Berserker. They are even still effective if a measure of the flowers are dried and ground into powder. Britta discovers a Firestone and an Onyx and later comes across a rock containing aluminum and an ingot of nickel. The brick of aluminum can be broken into 8 ingots. While hunting for potential game, Cormorante and Sprthnt are disappointed in not discovering anything worth collecting, but late in the afternoon, they are attracted to the beautiful sounds of some songbirds that must be just out of sight around a rocky turn.</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 57</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 50</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p></p><p>berserker: 3: 10 clams per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 2: {Impede x3}: 10 per measure</p><p>helplessness: 2: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 50: 1 per measure</p><p>tranquility: 1: 2 per measure</p><p></p><p>coal: 7 bricks: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>daystone: 1: {enthrall x4}: 50 clams</p><p>emberstone: 4: {enthrall x2}: 10 clams each</p><p>firestone: 3: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 1: 20 clams</p><p>onyx: 1: {Frostbite or Insulate x4}: 50 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 1: 50 clams</p><p></p><p>aluminum: 9: {electrocute x3}: 5 clams</p><p>chromium: 15: {compulsion x3}: 10 clams each</p><p>iron: 6: {electrocute x2}: 5 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 11: {electrocute x4}: 10 clams each</p><p>molybdenum: 10: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 8: {restore x3}: 10 clams each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p> Tranquility cluster</p><p>Crystal River: Maldrog village</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9267870, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 6 [spoiler=Prospecting] Cormorante: 31(observe) + 64(hearing) + 82, 70(d100) = 177, 165 Britta: 50 + 45(tuning) + 82, 70 = 177, 165 Sprthnt: 50 + 40(hearing) + 82, 70 = 172, 160 Kuwaia: 41(wariness) + 45(smell) + 82, 70 = 168, 156 Cina: 47 + 54 + 82, 70 = 183, 171 [/spoiler] While the cliffs and the ravine for the river are rather steep, there are quite a few paths up the rocky surface that require no specific skill in climbing. It is, however, necessary to divert away from the river because climbing along beside it would be nearly impassible for a person with a high risk of falling to one’s death. The river has cut quite a deep swath through the mountain. Patches of various vegetation grow in every nook and cranny, bolstered in growth by the mist that forms from the rapid moving water. The party climbs along the western side of the river, following a path that transverses back and forth at quite the change in direction, likely used by mountain dwelling animals. During the first day, Kuwaia happens to come across a cluster of flowering vines whose roots produce edible tubers. A few of these are harvested. Later she discovers some more Tranquility, but the party does not have any more space to collect more herbs. Cina discovers a small flowering shrub whose flowers are a popular narcotic, called Berserker. They are even still effective if a measure of the flowers are dried and ground into powder. Britta discovers a Firestone and an Onyx and later comes across a rock containing aluminum and an ingot of nickel. The brick of aluminum can be broken into 8 ingots. While hunting for potential game, Cormorante and Sprthnt are disappointed in not discovering anything worth collecting, but late in the afternoon, they are attracted to the beautiful sounds of some songbirds that must be just out of sight around a rocky turn. [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 57 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 50 Cina: full wellness Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover berserker: 3: 10 clams per measure bliss: 1: ?? deadly seeds: 2: {Impede x3}: 10 per measure helplessness: 2: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 50: 1 per measure tranquility: 1: 2 per measure coal: 7 bricks: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams daystone: 1: {enthrall x4}: 50 clams emberstone: 4: {enthrall x2}: 10 clams each firestone: 3: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 1: 20 clams onyx: 1: {Frostbite or Insulate x4}: 50 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 1: 50 clams aluminum: 9: {electrocute x3}: 5 clams chromium: 15: {compulsion x3}: 10 clams each iron: 6: {electrocute x2}: 5 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 11: {electrocute x4}: 10 clams each molybdenum: 10: {compulsion or electrocute x4}: 15 clams each zinc: 8: {restore x3}: 10 clams each [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Tranquility cluster Crystal River: Maldrog village Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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