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<blockquote data-quote="Fenris-77" data-source="post: 9313928" data-attributes="member: 6993955"><p>Well, sure I guess. The chassis is fantastic provided people design games around it that work to it's strengths. It's not, for example, a chassis that generally does long term games or huge ranges of character progression. Thus someone trying to foce it into a longform type approach a la most D&D systems will find the system pushing back. I think the chassis is at its best when the game models pretty competent PCs from the get go and doesn't project them to far (Blades does this very well). This is also why a lot of FitD systems have retirement mechanics. Tied to a somewhat narrow genre focus with super evocative setting and details (Blades and less-so SaV) the system rocks out.</p><p></p><p>That said, you can push the chassis pretty far and its possible that I'm simply not familiar with games that have successfully managed the above.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9313928, member: 6993955"] Well, sure I guess. The chassis is fantastic provided people design games around it that work to it's strengths. It's not, for example, a chassis that generally does long term games or huge ranges of character progression. Thus someone trying to foce it into a longform type approach a la most D&D systems will find the system pushing back. I think the chassis is at its best when the game models pretty competent PCs from the get go and doesn't project them to far (Blades does this very well). This is also why a lot of FitD systems have retirement mechanics. Tied to a somewhat narrow genre focus with super evocative setting and details (Blades and less-so SaV) the system rocks out. That said, you can push the chassis pretty far and its possible that I'm simply not familiar with games that have successfully managed the above. [/QUOTE]
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