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<blockquote data-quote="Oofta" data-source="post: 9027621" data-attributes="member: 6801845"><p>You can pretty easily use the themes and tone from other genres in D&D if you want. You don't even need Spell Jammers for star wars, just flying (terrestrial) ships or even ocean going. Instead of a death star, a floating island with a ritual of ultimate destruction that can take out a city. </p><p></p><p>The main thing about Halo (not that I've played many) and Mass Effect is the idea of having an enemy and an even more overwhelming threat on the horizon. In either case the <em>how</em> you get from place to place doesn't matter all that much, you're uncovering the secrets of an ancient race.</p><p></p><p>There are only so many stories under the sun, different genres just have different special effects.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9027621, member: 6801845"] You can pretty easily use the themes and tone from other genres in D&D if you want. You don't even need Spell Jammers for star wars, just flying (terrestrial) ships or even ocean going. Instead of a death star, a floating island with a ritual of ultimate destruction that can take out a city. The main thing about Halo (not that I've played many) and Mass Effect is the idea of having an enemy and an even more overwhelming threat on the horizon. In either case the [I]how[/I] you get from place to place doesn't matter all that much, you're uncovering the secrets of an ancient race. There are only so many stories under the sun, different genres just have different special effects. [/QUOTE]
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