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D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="kigmatzomat" data-source="post: 9258529" data-attributes="member: 9254"><p>I played red box in middle school, but kids in the neighborhood weren't into it. In high school I played ad&d 1e. I loved it, but I loved it for what it had the potential to be rather than what it was at the time. Every table had a different set of rules they actually played. It was less a game and more an art kit. And not a namby-pamby paint by numbers guide but "Here's a chunk of ochre and some linn seeds, grind them and make your own paint."</p><p></p><p>I feel the people who are nostalgic about it are also the type to be nostalgic over 1970s computer clubs, where you had to know wood working to build cases for your breadboard computers. It was less about what they created and more that they were able to create anything at all. Artisinal for artistry's sake.</p><p></p><p>The campaign itself feels almost secondary to the sense of accomplishment of actually having run a campaign. (I feel that way about 1st ed Shadowrun and would never play that again either, but SR3 or even SR2 I'd play for sure)</p><p></p><p>I'm glad game cons and the internet exist for those people because otherwise it would require winning some kind of karmic lottery for them to find a suitable group in their immediate vicinity that wasn't playing 5e.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9258529, member: 9254"] I played red box in middle school, but kids in the neighborhood weren't into it. In high school I played ad&d 1e. I loved it, but I loved it for what it had the potential to be rather than what it was at the time. Every table had a different set of rules they actually played. It was less a game and more an art kit. And not a namby-pamby paint by numbers guide but "Here's a chunk of ochre and some linn seeds, grind them and make your own paint." I feel the people who are nostalgic about it are also the type to be nostalgic over 1970s computer clubs, where you had to know wood working to build cases for your breadboard computers. It was less about what they created and more that they were able to create anything at all. Artisinal for artistry's sake. The campaign itself feels almost secondary to the sense of accomplishment of actually having run a campaign. (I feel that way about 1st ed Shadowrun and would never play that again either, but SR3 or even SR2 I'd play for sure) I'm glad game cons and the internet exist for those people because otherwise it would require winning some kind of karmic lottery for them to find a suitable group in their immediate vicinity that wasn't playing 5e. [/QUOTE]
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