A background is a lot more than just its feature...
if that is the intent of the feature, they are an abject failure because they do the opposite of that... You do not need a background to roleplay, but the background feature allows you to
not roleplay and still get its benefits, remember
@Hussar ?
I wasn't aware that I was supposed to agree with everything Hussar said. In fact, I thought it was pretty clear that I didn't agree on this particular point.
However, I think
we can both agree that there are a of of gamers who
do need, or at least want, prompts for roleplaying. Especially people who are new to the hobby--and I think we can also agree that 5e was trying to be newbie-friendly.
Even if that were the intent, that still does not mean they are intended to be useful anywhere,
Sure. Which is why I have specifically brought up the idea of needing to RP or making rolls in order to use the background features. Only to be told no, that's wrong, how dare I not go strictly by RAW (and at the same time, that wanting to use the features at all makes me a rules lawyer).
they could just as well be the initial push to get the player going in the regional area and once they make it out of that, they know how to roleplay, like training wheels, eventually they are being taken away
Hey, if the player stops using the feature after a while, that's fine. But show me where in the books (or in the errata, or in a post by a designer, or anything like that) where it says that the features are designed to stop working entirely after a while.
And, of course, this completely fails to address parties that remain within the regional area. If you're playing a campaign that takes place entirely within a city or kingdom and not outside of it, does that mean the backgrounds are OP?
I am not interested in RAW, I am interested in explainable and sensible
So you keep saying. But you have ignored every single example of how a feature can sensibly be used. If you actually care about what was "explainable and sensible," then you would be all for coming up with new ways to use the feature, because the feature's
purpose is that your contact knows people whom you can possibly get to help you with a task you can't do yourself.
"You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals." The messengers are there solely so you can contact that contact when you're far away. The messengers themselves have no other purpose. You can't use them for anything. They won't help you with anything or give you anything. They exist solely to contact the contact, and that makes them not the feature's purpose.
Instead, all you do is harp about the word "know" and refuse to let that go. And
that shows that, no matter how much you claim to be interested in the explainable and sensible, you actually only care about the RAW.
and? they can get help at temples of their faith, that might very well be a regional limit too, and more likely than not is one when it comes to traveling to another world
No. They can only get physical assistance at
one temple--their home temple. Other temples of their faith may heal them (and not actually for free, as you must provide the material components) or provide room and board, but they won't otherwise help you. There's no limit as to where those temples are; only that they are of the same faith. Only at your
specific home temple will the priests actually physically help you.
yes, I meant the Saltmarsh one, I had quoted it in some earlier post. As to not being limited to a region, I agree, it is even more limited. I used region in the context of the criminal.
Just so we are clear where the limitation is that you upon reading it apparently did not find
"
Feature: Down Low
You are acquainted with a network of smugglers who are willing to help you out of tight situations.
While in a particular town, city, or other similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret"
Now wiggle your way out of that one like you did with 'local'... you cannot? I guess that is why you missed it entirely
No, I saw the word particular. It
could mean "one specific town, city, or community." But it doesn't say that--note that acolyte
does say specific. Also, the phrase "DM's discretion" very strongly indicates that you can use this at any town, city, or community you want as long as the DM says its OK. Particular can mean that it can be used in any number of towns, cities, or communities that the DM specifies ahead of time. This latter one makes a great deal of sense, since after all you're smuggling things from Point A to Point B, and possibly Point C, D, and E as well. Why wouldn't you have safe houses in all of these points?
Gosh, I guess I did just "wiggle out of it." Once again, you make an assumption about me that fails miserably.