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[BoL] Any Barbarians of Lemuria (Mythic) players to answer questions?
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<blockquote data-quote="J.Quondam" data-source="post: 9330303" data-attributes="member: 7030100"><p>I did the same thing, too, heh. Glad I looked deeper, though, because it really does seem like it's great lightweight system for scratching the S&S itch.</p><p></p><p></p><p>As it happens, there's a boon called "Power of the Void" that explicitly grants 2AP, which is exactly what you suggest. I'm considering that route, as it seems to nicely model a slight innate talent for magic. Otoh, just using the boon is a little harder to justify a PC having the vague <em>mundane</em> skills associated with magical apprenticeship, things like deciphering runes, identifying components, recognizing sorcerous brotherhoods, navigating libraries, and all that). That sort of stuff fits more clearly in the rank 0 career.</p><p></p><p>It's not too important, at the moment. I was just making a test PC inspired by Grey Mouser and immediately bumped into the issue.</p><p></p><p></p><p>Yeah, that's pretty much my default: a slight bit of telegraphing, if appropriate, but otherwise let the players decide the specifics. I suppose a GM could also just let them auto-detect stuff relevant to their field: "Thief, you notice a discolored tile." "Hunter, there are some tracks." "Merchant, these coins don't feel right." </p><p>Just not quite sure of the designer's intent. But I doubt it matters; I'm pretty sure the game is meant to be loosey-goosey in ways like that.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 9330303, member: 7030100"] I did the same thing, too, heh. Glad I looked deeper, though, because it really does seem like it's great lightweight system for scratching the S&S itch. As it happens, there's a boon called "Power of the Void" that explicitly grants 2AP, which is exactly what you suggest. I'm considering that route, as it seems to nicely model a slight innate talent for magic. Otoh, just using the boon is a little harder to justify a PC having the vague [I]mundane[/I] skills associated with magical apprenticeship, things like deciphering runes, identifying components, recognizing sorcerous brotherhoods, navigating libraries, and all that). That sort of stuff fits more clearly in the rank 0 career. It's not too important, at the moment. I was just making a test PC inspired by Grey Mouser and immediately bumped into the issue. Yeah, that's pretty much my default: a slight bit of telegraphing, if appropriate, but otherwise let the players decide the specifics. I suppose a GM could also just let them auto-detect stuff relevant to their field: "Thief, you notice a discolored tile." "Hunter, there are some tracks." "Merchant, these coins don't feel right." Just not quite sure of the designer's intent. But I doubt it matters; I'm pretty sure the game is meant to be loosey-goosey in ways like that. [/QUOTE]
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[BoL] Any Barbarians of Lemuria (Mythic) players to answer questions?
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