JoeGKushner said:I hate the CR/XP system in 3.0 and in 3.5.
And it took the man TWO YEARS to figure this out. Yes, folks, this has to be a record.
JoeGKushner said:I hate the CR/XP system in 3.0 and in 3.5.
JoeGKushner said:I hate the CR/XP system in 3.0 and in 3.5. The table is taken perhaps directly form Rolemaster. The idea that all classes advance at the same time, once again, from Rolemaster.
JoeGKushner said:Ah well, perhaps one day we'll see a few big Dragon articles that talk about various assumptions of power and how to modify CR's on a campaign style basis. For example if you're running a 24 point campaign, the PC's are going to be weaker (in theory) than those in a 32 point campaign and if you're running a high magic campaign, the players will have less challenge than a grim and gritty campaign.
Grazzt said:Yeppers. And if you run a really low magic campaign where spells are rare or almost unseen and magic items are indeed rarely if ever seen or found (and are definitely not fabricated on a daily basis), the CRs for a lot of monsters would need to be bumped up (in most cases).