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  1. TheSword

    D&D General What is the Quintissential D&D Mascot Monster?

    Beholder. Without doubt. Unique to D&D whereas dragons are dime a dozen. I do have a fondness for the Mind Flayer too and the Aboleth but the Beholder is so distinctive.
  2. TheSword

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Or an occultist - collecting obscure knowledge and spells.
  3. TheSword

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    AC To be honest I’ve waxed lyrical about WFRPs combat system with defense rolls and toughness soak so I won’t go over it here. You specifically asked about D&D. I would allow defence to be 10 + Proficiency + Dex mod + Strength mod Otherwise fast is the only practical way to resist firearms...
  4. TheSword

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Sorry for interrupted mid way. Firearms The most elegant way I’ve seen for this to work is for them to ignore ‘hard’ armour or reduce armour to a maximum of 1. So leather, plate, chain it’s all just counting as 1 extra point of armour. You could say that modern armours like Flak count as 2 or...
  5. TheSword

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    For the record I totally get the vibe. There’s tons of early 1900’s or interwar action adventure… 10,000 leagues under the sea, League of extraordinary Gentlement, Dracula, Indiana Jones, The Mummy etc etc. it’s a really fun and dramatic period. Classes For classes I would design a subclass...
  6. TheSword

    A few things I really like about WFRP

    interestingly to @Retreater ’s point from the first page about randomising characters being a trap. I did my first session as a player in an online game. It was a lot of fun and I had a ball. But it was very noticeable that about half the players had completely randomized their characters, had...
  7. TheSword

    Are TTRPGs Even a "Good" Hobby?

    I wanted to spend a bit of time as a player in WFRP because I talk a good game about it but have never actually seen it from a players perspective - which I think is bad for any DM. I'm the only one who really wants to DM the game out of all my groups, because it requires some VTT set up for...
  8. TheSword

    Are TTRPGs Even a "Good" Hobby?

    Rather than answering what the game should be, I'd answer your questions with a question... ... Why do you play the game? What do you actually want to get out of it?
  9. TheSword

    A few things I really like about WFRP

    If you want to simplify just use Group Advantage. We have one player who tracks it for the group. There’s only one number to remember and it takes the pressure off me.
  10. TheSword

    A few things I really like about WFRP

    It’s an interesting idea. I actually thought about converting it to Imperium Maladictum but there are so many beautiful handouts, NPC portraits and location details it seems a shame to lose all that stuff. My Skull and Shackles campaign set in Lustria is going really well and fits WFRP...
  11. TheSword

    A few things I really like about WFRP

    I think I’ve mentioned I’m converting several D&D adventures to WFRP 4e for a mash up heist campaign. I’ll have to create a thread with some monster conversions Im doing. I think the right kind of D&D adventure converts really well.
  12. TheSword

    A few things I really like about WFRP

    I’ve messed up there. I meant Imperial zoo. Old World Bestiary is the 2e equivalent of Imperial Zoo.
  13. TheSword

    A few things I really like about WFRP

    Bonuses to but generally come from outnumbering for melee; range distance for ranger; and talents for everything. The range and outnumbering ones are pretty darn chunky. Quite a few talents will give bonuses to a specific type of test but it really is on the player to remember these. In...
  14. TheSword

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Or Generation Sex as The Divine Comedy would call us.
  15. TheSword

    A few things I really like about WFRP

    Yeah the Enemy Within part was always about teaching the rules and getting the players to Bogenhafen by hook or by crook. You definitely need buy in from the players. Even more so in Death on the Reik that has even more travelling… but also some really cool elements. Wittgendorf onwards is...
  16. TheSword

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Plenty of Gen Z love retro clothes and play vinyl records. Owning the older is a way of asserting yourself in a world dominated by people 20-40 years older than you.
  17. TheSword

    A few things I really like about WFRP

    Group advantage is a game changer! If you’ve played Silver Tower, Ulfenkarn or Blackstone Fortress board games then the shared pool will be a recognizable thing. I find it makes combat very tactical - for me as DM as well as the players. How have you found Enemy in Shadows? I’ve ran it four...
  18. TheSword

    A few things I really like about WFRP

    Okay, so in my opinion combat is amazing and much better than 2e for a couple of reasons. In the interest of fairness I’ll give some counter arguments. In 2e I have to pass an attack roll, then the opponent may well parry or dodge, then I have to roll damage and penetrate armour and toughness...
  19. TheSword

    D&D 5E Dungeons of Drakkenheim (or should I say Mordheim)

    The Silver Order (The Holy Order of the Templars of Sigmar) Not every sorcerer joined the colleges. Some had no interest in going to war for the Empire and others wished to actively hasten its destruction. Others had little motivation to give up old ways and fight for people who had persecuted...
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    1BC8D179-3471-4FE4-950F-B452E5F56378.jpeg

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