clearstream
(He, Him)
Yes, some of us find "IC talking for the sake of talking" deeply tiresome, but that's a personal opinion. I have personally never encountered IC back and forth with little momentum that improved the game state, and is in fact the thing I run into most likely to result in players not involved pulling out their phones / zoning out.
Do you think that "IC" back and forth "chatting and joking" is an inherently more meaningful way of constructing character connections and shared desires then a focused chargen session via guided Q&A that establishes a web of relationships, emotional loading, and conflicts? Because narrativist games ranging from PBTAs through Daggerheart do OOC work up front to anchor your characters to each other and the world in a very metagame way. Then, in actual play, you have all this fiction to grab and rely on when the GM tests the characters, or you conflict with each other.
Is it right to understand that you would count "IC talking for the sake of talking" of no value, "IC talking for the sake of constructing a web of relationships, emotional loading, and conflicts" of some value, and "OOC talking for the sake of constructing a web of relationships, emotional loading, and conflicts" of high value? So that you are committed as to both the means and the ends?